Kiran's Website

Resume

Experience

Iron Galaxy Orlando LLC (2012 - Present)

Unannounced Project (PS4, PS5, XB1, XBS, Switch, PC)

Arkheron (PS5, XBS)

  • Lead a team of 3-5 programmers supporting the console versions of a Unity DOTS based game

  • CPU performance profiling

    • Integrated Tracy to engine to include C# function markers with low overhead

  • Oversaw integration of platform services

Unannounced Project (Android)

  • Proof of concept for a re-write of a game in Unreal Engine 5. Original was in a proprietary engine.

  • Supported mobile build pipeline and deployment

League of Legends (PC)

  • Core gameplay systems and tools

Unannounced Project (Xbox One, PS4, Switch)

  • Cross platform Unity project being ported from mobile to consoles

  • Load and runtime optimizations

Overwatch (Switch)

  • Assisted with optimizations for port to Switch

  • Reduced animation and cloth tick frequency

  • Micro-optimizations for cloth simulation by using ARM NEON specific implementations

Dauntless (Switch)

  • Port of multiplayer action RPG to Nintendo Switch for E3 demo and initial performance investigation

  • Game built in Unreal Engine 4

  • Investigated UI memory usage reduction

  • Implemented optimizations for gameplay logic written in Blueprints

  • Investigated bugs with parallelizing animations

Unanounced Project (Stadia)

  • Lead engineer on unannounced port of multiplayer FPS title running on Google Stadia built using a proprietary engine

  • Oversaw team of 2-4 engineers over the lifetime of the project

  • Investigated rendering and GPU stability issues

  • Investigated memory leaks stemming from engine's proprietary scripting language

Dreadnought (PS4, PC)

  • PS4 port of PC free-to-play space combat game created with Unreal Engine 4

  • Lead build and tools team

    • Responsible for maintaining and optimizing automated build system

    • Built tools to improve developer workflows

      • Powershell scripts to automate build/cook/deploy

      • Set up PS4 symbol server to help debugging

      • GUI tool to automate deployment of built server versions to developer machines

  • Investigated miscellaneous stability and performance bugs

7 Days To Die (Xbox One, PS4)

  • Xbox One and PS4 port of open world, sandbox game implemented in Unity

  • Lead optimization efforts for the console port including reducing memory allocations, parallelization of terrain generation, and moving specific systems to a native plugin

  • Implemented performance benchmark scenarios

  • Researched native reimplementation of specific systems to avoid costs of Mono/C# runtime

The Elder Scrolls Online (Xbox One, PS4)

  • Xbox One and PS4 port of the MMO set in Bethesda's Elder Scrolls universe

  • Helped architect and implement thread-safe bindings for platform services (PSN and Xbox LIVE) like login to game server, savedata, title storage etc.

  • Worked with backend services team to implement client login system

  • Implmentation of UI screens related to interactions with platform services

Borderlands 2 (PS Vita)

  • PS Vita port of Gearbox's co-op first person shooter

  • Implemented occlusion culling for the Vita platform

  • ARM SIMD extension(NEON) related optimizations

  • Misc. porting related bugs involving gameplay, rendering and physics

Unannounced Project (Android)

  • Port of iOS game developed using Unreal Engine 3

  • Social media integration(Facebook and Twitter)

  • HTTP abstraction layer

  • Local/push notifications

Dungeons & Dragons: Chronicles of Mystara (Xbox 360, PS3, WiiU)

  • Port of arcade classic to Xbox360, PS3, WiiU, and PC

  • Implemented "House Rules" system and worked on related online tasks

  • Gameplay and emulation

  • "Vault" pipeline

  • UI support

Education

MS Interactive Entertainment (2011-2012)

University of Central Florida Florida Interactive Entertainment Academy Orlando, FL, USA http://www.fiea.ucf.edu

B.Tech Computer Science and Engineering (2007-2011)

Amrita Vishwa Vidyapeetham Amrita School of Engineering Coimbatore, Tamil Nadu, India http://www.amrita.edu/cbr